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Home Internet Personalities Influencers & Content Creators

The Ryan’s World Doctrine: Deconstructing a $100 Million Kidfluencer Empire

by Genesis Value Studio
November 22, 2025
in Influencers & Content Creators
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Table of Contents

  • Executive Summary & The $100 Million Valuation
    • The Headline Figure: A Consensus Valuation
    • The Core Thesis: The Intellectual Property (IP) Machine
    • The Dual-Engine Architecture: Sunlight & PocketWatch
  • The Anatomy of Revenue: A Multi-Stream Financial Deconstruction
    • Pillar 1: The Licensing & Merchandise Juggernaut
    • Pillar 2: The YouTube Marketing Engine (Ad Revenue)
    • Pillar 3: Media & Entertainment Spinoffs
    • Pillar 4: Ancillary & Digital Ventures
  • The Blueprint for an Empire: Business Model Deconstruction
    • Phase I: The Unboxing Phenomenon (2015-2017)
    • Phase II: The PocketWatch Pivot (2017-Present) – The Franchise Engine
    • Phase III: The Rise of Sunlight Entertainment – The Content Studio
    • The Flywheel Effect: A Self-Sustaining Ecosystem
  • The Cost of Influence: Controversy, Regulation, and Ethical Headwinds
    • The TINA Complaint & The Blurring of Ads and Content
    • The Unregulated Digital Workplace: The “Kidfluencer” Dilemma
  • Competitive Landscape & Industry Benchmarking
    • Ryan’s World vs. The Toy Giants: A Shared Blueprint
    • A Paradigm of the Professionalized Creator Economy
    • The Future of Kid-Centric Media: The Challenge of Maturation
  • Strategic Outlook and Concluding Analysis
    • SWOT Analysis: Strengths, Weaknesses, Opportunities, Threats
    • The Ryan’s World Doctrine: A Lasting Legacy

Executive Summary & The $100 Million Valuation

The Headline Figure: A Consensus Valuation

The financial scale of the Ryan’s World brand, which evolved from the YouTube channel “Ryan ToysReview,” is best understood through its consensus valuation.

As of 2023-2024, the enterprise built around the Ryan’s World intellectual property (IP) is estimated to have a net worth of approximately $100 million.1

This figure, consistently reported by financial news outlets and industry analysts, serves as a benchmark for the brand’s immense commercial success.

It is crucial to recognize that this valuation represents the total worth of a diversified media and consumer products empire, not merely the personal liquid assets of its young star, Ryan Kaji.

The brand’s financial trajectory has been remarkable; in 2020, at just nine years old, Ryan Kaji was named the highest-paid YouTuber by Forbes, with annual earnings of $29.5 million.4

By 2022, his annual earnings were reported at $35 million.2

This consistent, high-level earning power underpins the nine-figure valuation of the overall business.

The Core Thesis: The Intellectual Property (IP) Machine

The $100 million valuation is not primarily a product of YouTube advertising revenue.

Instead, it is the result of a deliberate and sophisticated pivot from a personality-driven content channel to a multi-pillar intellectual property (IP) licensing machine.

The Ryan’s World YouTube channel, despite its billions of views, now functions as the top-of-funnel marketing engine for a much larger, more resilient, and more profitable business enterprise.

This strategic transformation is evidenced by a critical shift in the brand’s revenue composition.

As early as 2020, revenue from merchandise and licensing deals began to surpass income from YouTube advertising.

In that year, products bearing the Ryan’s World brand generated over $250 million in retail sales.

The Kaji family’s share of those sales accounted for 60% to 70% of their total $30 million annual income, making it the first year their licensing business officially eclipsed their YouTube ad revenue.6

This demonstrates a calculated strategy to build a durable business that is not solely dependent on the volatility of a single digital platform or the fleeting appeal of a single creator.

The Dual-Engine Architecture: Sunlight & PocketWatch

The execution of this IP-centric strategy is powered by a dual-engine corporate architecture that combines authentic content creation with professional brand management.

This structure consists of two key entities:

  1. Sunlight Entertainment: This is the Kaji family’s private, family-owned production company. Founded in 2017, it employs a 30-person team of videographers, editors, animators, and writers to manage a portfolio of 11 distinct YouTube channels.7 Sunlight Entertainment is the content engine, responsible for producing the core asset—family-friendly videos and animations—that fuels the entire brand ecosystem.7
  2. PocketWatch: This is the Kaji family’s strategic partner, a startup children’s media company founded in 2017 by industry veterans Albie Hecht and Chris Williams.9 PocketWatch functions as the global marketing and licensing arm of the Ryan’s World brand. It was this partnership that professionalized the brand’s commercial operations, brokering the large-scale deals with retailers like Walmart and Target, media companies like Nickelodeon, and dozens of consumer product licensees that transformed Ryan’s World from a YouTube channel into a global franchise.9

This hybrid model, which separates the creative function (Sunlight) from the business development and distribution function (PocketWatch), has allowed Ryan’s World to achieve a level of scale and diversification that is nearly impossible for a solo creator.

It has become a new blueprint for the upper echelon of the creator economy.

The Anatomy of Revenue: A Multi-Stream Financial Deconstruction

The Ryan’s World enterprise is built upon a diversified foundation of four primary revenue pillars.

This structure not only maximizes monetization but also insulates the brand from platform-specific risks, such as changes to YouTube’s algorithms or advertising policies.

Pillar 1: The Licensing & Merchandise Juggernaut

The most significant and profitable pillar of the Ryan’s World empire is its vast licensing and merchandising operation.

This revenue stream is the primary driver of the brand’s $100 million valuation.

The scale of this operation is immense, having grown exponentially since the partnership with PocketWatch began.

By 2019, the brand had licensed its name and likeness to over 5,000 products.2

This number grew to over 10,000 individual products with more than 100 global licensees by 2022.11

The product portfolio is exceptionally broad, including toys, action figures, apparel, slime kits, mystery eggs, and even branded consumer goods like Colgate toothbrushes and Skechers shoes.1

These products are strategically placed in major retail channels, including dedicated shelf space at Walmart and Target, ensuring mainstream consumer access.1

The financial returns from this pillar are staggering.

In 2020 alone, branded merchandise generated over $200 million in revenue.2

By 2021, the Kaji family was earning at least $25 million annually from merchandise sales, which had totaled over $250 million that year.9

Total retail sales to date have surpassed half a billion dollars, cementing merchandise as the financial cornerstone of the enterprise.10

Pillar 2: The YouTube Marketing Engine (Ad Revenue)

While no longer the primary source of profit, YouTube advertising revenue remains a strategically vital component of the business model.

The main “Ryan’s World” channel, along with its 10 sister channels, functions as a powerful, self-funding marketing engine that maintains audience engagement and drives consumer demand for the high-margin products in the other revenue pillars.

The income from YouTube is still substantial.

Ryan Kaji has consistently been ranked by Forbes as one of the world’s highest-paid YouTubers, earning an estimated $11 million in 2017, $22 million in 2018, and $29.5 million in 2020.4

Some analyses estimate the channel’s monthly ad revenue to be around $1 million.10

This income is generated by immense viewership; the main channel has over 37 million subscribers and has accumulated over 61 billion total views since its inception.1

This constant stream of content—Sunlight Entertainment releases approximately 25 videos per week—keeps the brand top-of-mind for its young audience and continuously introduces new characters, themes, and products that can be monetized through other pillars.7

Pillar 3: Media & Entertainment Spinoffs

A key part of the strategy to legitimize Ryan’s World as a durable IP was to expand beyond YouTube into traditional media.

This pillar represents the brand’s successful crossover into television, streaming, and film, generating revenue through licensing fees and profit-sharing agreements that further diversify the business.10

The most prominent example is the Emmy-nominated live-action preschool series Ryan’s Mystery Playdate, which debuted on Nick Jr. in 2019.9

The brand also launched streaming specials, such as

Super Spy Ryan on Amazon Kids+.10

In 2024, the franchise made its theatrical debut with

Ryan’s World: The Movie — Titan Universe Adventure.10

These ventures not only create new income streams but also broaden the brand’s audience, reaching families through traditional broadcast and streaming platforms and cementing its status as a mainstream entertainment property.

Pillar 4: Ancillary & Digital Ventures

The final pillar consists of a collection of ancillary revenue streams that contribute to the overall valuation.

This includes:

  • Sponsored Content: Direct brand partnerships and paid integrations within YouTube videos. These deals, which have included major brands like Hardee’s, Nickelodeon, and Walmart, were a significant source of income, particularly in the channel’s earlier years, though they also became the focus of regulatory scrutiny.10
  • Apps and Gaming: Reflecting the broader trend in children’s entertainment, the brand has developed a portfolio of digital products. This includes mobile and console games such as Tag with Ryan, Race with Ryan, and Ryan’s Rescue Squad, as well as branded virtual experiences on the popular gaming platform Roblox.9

The following table provides a synthesized breakdown of the Ryan’s World revenue model, illustrating the strategic importance of each pillar.

Table 1: Ryan’s World Estimated Revenue Stream Breakdown (Annual Average, 2020-2023)

Revenue StreamEstimated Share of Total Revenue (%)Estimated Annual Revenue (USD)Key Drivers & Supporting Data
Merchandise & Licensing Royalties60-70%$15M – $25MOver 10,000 SKUs, partnerships with Walmart, Target, Colgate, Skechers. Total merchandise sales >$250M annually.1
YouTube Ad Revenue20-25%$5M – $9MBased on Forbes’ highest-paid rankings and analytics estimates. Serves as marketing for higher-margin streams.4
Media Contracts (TV, Film, Streaming)5-10%$1.5M – $3.5MLicensing fees and profit-sharing from shows on Nick Jr., Amazon Kids+, and the 2024 feature film.9
Sponsored Content, Apps & Other<5%<$1.5MDirect brand deals, revenue from mobile/console games, and Roblox experiences.10

The Blueprint for an Empire: Business Model Deconstruction

The evolution of Ryan’s World from a simple home video project into a global media enterprise occurred in three distinct phases, culminating in a self-sustaining business model that effectively weaponized the YouTube platform to build a traditional media franchise.

Phase I: The Unboxing Phenomenon (2015-2017)

The brand’s journey began in March 2015, when a three-and-a-half-year-old Ryan Kaji asked his mother, Loann, if he could have a YouTube channel like the other kids he watched.16

Loann, a high school chemistry teacher, and his father, Shion, a Cornell-educated structural engineer, began filming simple videos of Ryan unboxing and playing with toys.16

The channel, originally named “Ryan ToysReview,” tapped into a burgeoning trend on the platform.

The pivotal moment came with the video “GIANT Lightning McQueen Egg Surprise with 100+ Disney Cars Toys.” This video capitalized perfectly on the YouTube algorithm’s preference for long watch times and kid-friendly keywords like “surprise” and “egg,” and it went viral on a massive scale.16

The video accumulated over a billion views and catapulted the channel into the stratosphere.

This initial phase was characterized by low production costs, authentic (though highly consumerist) content, and explosive organic growth.

By 2016, both parents had quit their jobs to work on the channel full-time.16

Phase II: The PocketWatch Pivot (2017-Present) – The Franchise Engine

The single most critical inflection point in the brand’s history occurred in 2017 with the decision to partner with PocketWatch.9

Founded by former Disney and Maker Studios executive Chris Williams, PocketWatch was created with the explicit mission to identify top-performing YouTube channels and transform them into “multi-category global franchises”.21

The Kaji family became one of PocketWatch’s first partners, giving the company exclusive rights to develop the channel’s brand, intellectual property, and merchandise on a global scale.21

This partnership provided the corporate infrastructure that the family lacked.

PocketWatch took over the complex and time-consuming work of brand management, marketing, and, most importantly, licensing.

It was PocketWatch that brokered the massive deals with Walmart for an exclusive toy line, with Nickelodeon for a television series, and with a host of other consumer product companies.9

This strategic pivot professionalized the operation and laid the groundwork for the merchandise juggernaut that would soon become the brand’s primary source of revenue.

Phase III: The Rise of Sunlight Entertainment – The Content Studio

As the business side of the operation was professionalized by PocketWatch, the Kaji family formalized their own role by creating Sunlight Entertainment.7

This move transformed the family from amateur vloggers into the proprietors of a full-fledged production studio.

Sunlight Entertainment employs a 30-person team dedicated to content creation, including videographers, editors, and animators.7

The creation of this in-house studio was a crucial strategic decision.

It allowed the brand to scale content production significantly, managing a portfolio that has grown to 11 YouTube channels.8

This includes channels in other languages (Ryan’s World Español) and purely animated series (

Rymation, EK Doodles), which feature Ryan’s younger sisters, Emma and Kate.22

This diversification of content serves a critical long-term goal: reducing the on-camera burden on Ryan Kaji as he ages and his interests evolve, ensuring the content engine can continue to run even as its original star matures.8

The Flywheel Effect: A Self-Sustaining Ecosystem

The combination of these three phases has created a powerful, self-sustaining business model that can be visualized as a flywheel.

Each component of the enterprise reinforces and accelerates the others:

  1. YouTube Content Creates Engagement: Sunlight Entertainment produces a steady stream of content, such as the “Arctic Adventures” animated series.11 This content introduces new characters (like Red Titan) and storylines, keeping the young audience engaged and invested in the “Ryan’s World” universe.
  2. Engagement Drives Merchandise Sales: The popularity of the characters and themes from the YouTube videos directly drives demand for licensed merchandise. The Red Titan character, for example, became a popular toy line and even a balloon in the Macy’s Thanksgiving Day Parade.11 These products are sold through major retail partners, converting viewership into high-margin revenue.
  3. Popularity Leads to Media Spinoffs: The brand’s massive viewership and proven appeal make it an attractive partner for traditional media companies. This leads to spinoffs like Ryan’s Mystery Playdate on Nickelodeon, which introduce the Ryan’s World IP to a new, broader audience that may not be active on YouTube.9
  4. Media Spinoffs Drive Viewers Back to YouTube: The television shows and movies act as massive advertisements for the core brand, driving new viewers back to the YouTube channels to consume more content. This influx of new viewers restarts the cycle, creating demand for new merchandise and further media opportunities.

This model, which uses low-cost digital content to fuel a high-margin, multi-platform franchise, is remarkably resilient and has set a new standard for success in the creator economy.

The Cost of Influence: Controversy, Regulation, and Ethical Headwinds

The unprecedented success of Ryan’s World has been accompanied by significant controversy and has placed the brand at the center of a burgeoning debate over the ethics and regulation of the “kidfluencer” industry.

The brand’s trajectory has been shaped by these challenges, which highlight the inherent conflicts in monetizing childhood.

The TINA Complaint & The Blurring of Ads and Content

In August 2019, the advertising watchdog group Truth in Advertising (TINA) filed a formal complaint with the U.S. Federal Trade Commission (FTC) against Ryan ToysReview.9

The complaint was a watershed moment for the kidfluencer industry, bringing mainstream attention to its marketing practices.

The core of TINA’s allegation was that the channel engaged in deceptive advertising by blurring the lines between organic content and paid sponsorships for its preschool-aged audience.24

The complaint argued that children under the age of five are cognitively unable to distinguish between a genuine review and a commercial, making them uniquely vulnerable to this form of marketing.26

TINA’s investigation found that nearly 90% of the channel’s videos contained at least one paid product recommendation, often with disclosures that were either nonexistent or inadequate for the target audience (e.g., small text overlays or brief, pre-video voiceovers).12

In response, the Kaji family stated that they strictly followed all platform terms of service and existing advertising regulations.12

However, the controversy was a significant catalyst for change.

Shortly after the complaint, the channel was rebranded from “Ryan ToysReview” to the more expansive “Ryan’s World,” a move that reflected a shift away from pure toy reviews.16

The scrutiny also contributed to a wider FTC investigation into YouTube’s practices, which ultimately resulted in a $170 million settlement with Google and YouTube for violations of the Children’s Online Privacy Protection Act (COPPA).9

The Unregulated Digital Workplace: The “Kidfluencer” Dilemma

The controversy surrounding Ryan’s World’s advertising practices exposed deeper, systemic ethical problems within the broader kidfluencer industry, primarily concerning child labor and privacy.

Child Labor in a Legal Gray Area: Unlike child actors in film and television, who are protected by labor laws like the Coogan Act in California that mandate limited working hours and require a portion of earnings to be set aside in a trust, kidfluencers operate in a largely unregulated space.28

The work of creating content is often framed by parents as “play,” yet it involves long hours, pressure to perform for the camera, and generates substantial income for the family.30

The children themselves often have no legal right to the money they generate.28

This has led to calls for new legislation.

In a positive development, states like Illinois and countries like France have passed laws requiring parents of child influencers to set aside a percentage of their earnings in a trust fund for the child to access upon reaching adulthood, though a federal standard in the U.S. remains absent.31

Privacy and Exploitation: The family vlogging business model is predicated on sharing a child’s life with a global audience.

This often includes intimate, embarrassing, or private moments—from doctor’s visits to daily routines—that are monetized for public consumption.32

This practice creates a permanent digital footprint for a child without their informed consent, raising profound questions about their right to privacy and the potential for long-term psychological harm.30

The parent’s dual role as both a child’s primary protector and their business manager creates an inherent conflict of interest, where the financial incentive to create engaging content can override the parental duty to protect a child’s well-being and privacy.28

Competitive Landscape & Industry Benchmarking

The Ryan’s World business model, while born from the digital-native creator economy, is best understood when benchmarked against the strategies of traditional toy and entertainment giants.

This comparison reveals that the brand has not invented a new business model, but has rather perfected a digital-first version of a classic IP franchise playbook.

Ryan’s World vs. The Toy Giants: A Shared Blueprint

A direct analysis of Ryan’s World alongside legacy corporations like Hasbro, Mattel, and Lego reveals striking strategic parallels.

All four companies operate on a franchise-first, IP-driven model designed to create deep consumer engagement across multiple platforms.

  • Hasbro: Operates according to its “Brand Blueprint,” which focuses on leveraging iconic IP such as Transformers, Peppa Pig, and Dungeons & Dragons across its three core divisions: Consumer Products, Entertainment (through its eOne studio), and Wizards of the Coast & Digital Gaming.36
  • Mattel: Centers its strategy on its powerhouse franchise brands, most notably Barbie and Hot Wheels. The company extends this IP through its own film division (Mattel Films), digital gaming experiences, and extensive consumer product licensing.39
  • Lego: While its core product is the physical brick and its “system of play,” Lego’s massive growth has been fueled by strategic licensing of major external IP (like Star Wars and Harry Potter) and brand extensions into theme parks, successful feature films, and video games.42

The Ryan’s World enterprise, orchestrated by Sunlight Entertainment and PocketWatch, has effectively replicated this model.

It uses its core IP—the character of Ryan and his animated friends—to drive revenue across the same three pillars: consumer products (merchandise), entertainment (TV and film), and digital gaming (apps and Roblox).

The primary difference is the point of origin: Ryan’s World built its IP from low-cost, digital-first content, whereas the legacy giants built their IP from physical products.

The following table illustrates this strategic alignment.

Table 2: Business Model Comparison: The IP Franchise Playbook

Strategic PillarRyan’s WorldHasbroMattel
Core IP GenerationDigital-first, personality-driven content (YouTube videos)Legacy toy & game brands (Transformers, D&D)Legacy toy brands (Barbie, Hot Wheels)
Primary Revenue DriverMerchandise & Licensing RoyaltiesConsumer Products (Toys & Games)Toy & Game Sales
Entertainment StrategySpinoffs (TV, Film) to broaden reach & legitimize IP (Sunlight/PocketWatch)Integrated content creation to drive brand story (e.g., eOne studio)In-house film studio (Mattel Films) to create “event” content
Distribution ModelYouTube (marketing); Global retail partners (sales)Wholesale to retailers; Direct-to-consumer (Hasbro Pulse)Wholesale to retailers; Direct-to-consumer (e-commerce)
Key Strategic PartnersPocketWatch, Walmart, Nickelodeon, SkechersDisney (for licensed toys), Major StudiosWarner Bros. (for Barbie movie), Disney (for licensed toys)

A Paradigm of the Professionalized Creator Economy

Within the context of the global creator economy—a market valued at over $149 billion in 2024 and projected to reach nearly $1.5 trillion by 2034 45—Ryan’s World stands as a paradigm of professionalization.

The vast majority of the world’s 400 million creators are amateurs or part-timers who struggle to monetize their content; 59% of beginner creators have not yet earned any money, and 46% of full-time creators make less than $1,000 per year.46

In stark contrast, Ryan’s World represents the elite tier of creators who have successfully transitioned from being an individual “influencer” to a full-fledged “media enterprise.” Their strategic shift away from a sole reliance on platform-dependent ad revenue toward a diversified, IP-driven business model is a case study in building a durable and scalable creator business.

This approach mitigates the significant risks that 77% of creators worry about, namely being dependent on a single social media platform and its unpredictable algorithm changes.46

The Future of Kid-Centric Media: The Challenge of Maturation

The most significant long-term strategic challenge facing the Ryan’s World brand is the maturation of its central star.

Ryan Kaji is now a teenager, while the brand’s core demographic remains children aged five to eight.48

This creates a potential authenticity gap that threatens the foundation of the brand’s appeal.

The organization’s strategy to mitigate this existential risk is multi-faceted and already in motion:

  • Content Evolution: The content on the main channel has evolved beyond simple toy unboxings to include more age-appropriate formats like science experiments, family vlogs, and challenges, reflecting Ryan’s own growth.11
  • Character and Brand Diversification: There is a clear strategic effort to transfer brand equity from the person of Ryan Kaji to the fictional universe of “Ryan’s World.” This is achieved by elevating animated characters like Red Titan, Combo Panda, and Gus the Gummy Gator, and by giving more prominent roles to Ryan’s younger twin sisters, Emma and Kate, who star in their own animated shows.7 The goal is to create a brand that can outlive its namesake’s childhood, much like SpongeBob SquarePants, a comparison explicitly made by PocketWatch’s CEO.9
  • Building Brand Equity Through Philanthropy: The brand has engaged in charitable initiatives, such as partnering with the Starlight Children’s Foundation to deliver toys to hospitalized children.11 These efforts help to build positive brand sentiment and position the enterprise as a responsible corporate citizen.

Strategic Outlook and Concluding Analysis

The Ryan’s World phenomenon is a landmark case study in modern media and business.

Its trajectory offers a clear blueprint for success in the digital age, while also serving as a profound cautionary tale about the ethical complexities that arise when commerce and childhood intersect.

SWOT Analysis: Strengths, Weaknesses, Opportunities, Threats

A strategic analysis of the Ryan’s World enterprise reveals the following key factors:

  • Strengths:
  • Immense Brand Recognition: A globally recognized IP with billions of views and a massive, dedicated young audience.
  • Diversified Revenue Streams: A resilient business model that is not dependent on a single income source, with merchandise and licensing as a powerful profit center.
  • Proven Production & Licensing Machine: A sophisticated dual-engine structure (Sunlight Entertainment and PocketWatch) capable of scaling content creation and global commercialization.
  • Weaknesses:
  • Founder Dependency: The brand’s long-term value is still heavily tied to its aging founder, Ryan Kaji, creating a significant succession challenge.
  • Reputational Damage: The brand’s image has been impacted by controversies surrounding deceptive advertising and the ethics of child influencing.
  • Inherent Ethical Conflict: The business model rests on a parent-as-producer framework, which contains a fundamental conflict between a child’s welfare and commercial imperatives.
  • Opportunities:
  • Global Market Expansion: Continued growth in international markets where the brand is less saturated.
  • New IP Development: Leveraging the Sunlight Entertainment production studio to create and launch new, unrelated character franchises that are not dependent on the Kaji family.
  • Platform Diversification: Further expansion into interactive entertainment, educational technology, and other digital platforms.
  • Threats:
  • Increased Regulation: The high probability of new federal and state laws in the U.S. governing child influencers, which could impose stricter rules on labor, privacy, and finances.
  • Shifting Audience Tastes: The risk that the target demographic’s preferences will evolve away from the brand’s core content offerings.
  • Brand Fatigue: The potential for market saturation and declining interest after nearly a decade of high-volume content production.

The Ryan’s World Doctrine: A Lasting Legacy

The ultimate legacy of Ryan’s World is twofold.

On one hand, it established the “Ryan’s World Doctrine”: a new business paradigm proving that a digital-native intellectual property, born on a platform like YouTube, can be strategically scaled into a multi-platform, nine-figure global franchise that competes on equal footing with century-old entertainment corporations.

It demonstrated that the traditional media franchise model could be inverted, using low-cost digital content as perpetual marketing for high-margin consumer products and media ventures.

On the other hand, its immense success and the controversies it generated threw a harsh spotlight on the profound ethical and regulatory voids in the digital economy.

The brand’s journey became a focal point for critical public and legislative conversations about deceptive advertising, child labor, and a child’s right to privacy in the internet age.

Consequently, Ryan’s World is more than just a financial success story; it is a pivotal case study that has already begun to shape the future of the creator economy, forcing lawmakers and society at large to confront the complex responsibilities of protecting children in the new, monetized landscape of digital media.

Works cited

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